I am coding a 3D game in Typescript using three.js.
However, I am not very familiar with typescript so if there is anything typescript specific, I would like an additional explanation to how it works and help me learn Typescript.
This game will be trying to clone Sim-city except with more accurate car traffic and pedestrian simulation.
The game will be a city builder, and each building will have different effects on citizens.
I am implementing an ECS for the game that handles all the entity logic
I have a render system that renders the scene, and a tick system that handles changing all the logic in the game
These two should have a separation of concerns and run independently to each other, however the ticker should be able to add calls into the renderQueue
css
html
javascript
typescript
First Time Repository
TypeScript
Languages:
CSS: 3.9KB
HTML: 5.9KB
JavaScript: 28.8KB
TypeScript: 40.8KB
Created: 9/5/2024
Updated: 10/7/2024