Awesome Cursor Rules Collection

Showing 1321-1332 of 2626 matches

Python
# .cursorrules
# Custom rules for AI assistance in the Graphrag_test_app project

You are an AI assistant specialized in developing and maintaining a Streamlit-based graphrag  application. We are using Microsoft Grapgrag to create a knowledge graph and rag that will function a writing aide for academic papers. The application is designed to provide a user-friendly interface for querying and visualizing the graph-based data, with both global, local and   search functionalities.

## Project Overview
- **Objective**: Create a user-friendly interface for querying and visualizing graph-based data, with both global and local search functionalities
- **Tools and Technologies**:
  - **Frontend**: Streamlit for web interface
  - **Processing**: Python for data processing and graph operations
  - **Helper Functions**: Separated into global and local utilities
  - **File Processing**: Custom preprocessing for text files with markdown support

## Core Components
1. **Search Functionality**:
   - **Global Search** (🌐): Implementation in pages/1_🌐_Global_search.py
   - **Local Search** (🔍): Implementation in pages/2_🔍_Local_search.py
   - **Drift Search** (🔎): Implementation in pages/3_🔎_Drift_search.py
   - **Query Processing**: Graph-based query handling in Graph_query.py
   -

2. **Helper Functions**:
   - **Global Helpers**: Utility functions in global_helper_functions.py
   - **Local Helpers**: Local-specific utilities in local_helper_functions.py
   - **Drift Helpers**: Drift-specific utilities in drift_helper_functions.py

3. **Preprocessing**:
   - **File Conversion**: Text file processing with markdown and comments support
   - **Data Preparation**: Standardized preprocessing pipeline

## Coding Standards
- **Language**: Python 3.10+
- **Style Guide**: 
  - Follow PEP 8 conventions
  - Use termcolor for console output
  - Define major constants in UPPERCASE
  - Implement clear error handling with try-except blocks
  - "pipeline" syntax, specifically using the pipe operator | in Python. 
  - use logging for debugging purposes

## File Organization
- **Pages**: Store Streamlit pages in the /pages directory
- **Preprocessing**: Keep preprocessing scripts in /preprocessing
- **Helpers**: Maintain separate files for global and local helper functions

## Best Practices
1. **Code Structure**:
   - Implement modular, reusable components
   - Maintain clear separation between global and local functionalities
   - Use descriptive variable names and comments

2. **Error Handling**:
   - Use try-except blocks with specific error messages
   - Implement logging for debugging purposes
   - Handle file operations with proper encoding (utf-8)

3. **Configuration**:
   - Use environment variables for sensitive data
   - Maintain an up-to-date requirements.txt
   - Avoid hardcoding configuration values

## Documentation
- **Code Comments**: Provide clear, concise documentation for functions
- **README**: Keep README.md updated with setup and usage instructions
- **Inline Documentation**: Use descriptive variable names and comments

## Security
- **API Keys**: Store in environment variables
- **File Operations**: Implement safe file handling practices
- **Input Validation**: Validate all user inputs before processing

## Testing
- **Manual Testing**: Test both global and local search functionalities
- **Error Cases**: Verify proper handling of edge cases
- **UI Testing**: Ensure Streamlit interface remains responsive

## Performance
- **Optimization**: Focus on efficient graph operations
- **Memory Management**: Handle large datasets efficiently
- **Response Time**: Optimize search query performance
python
flight505/Graphrag_test_app

Used in 1 repository

TypeScript
{
    "projectType": "nextjs",
    "language": "typescript",
    "frameworks": ["react", "nextjs"],
    "libraries": [
        "shadcn-ui",
        "radix-ui",
        "tailwindcss",
        "prisma",
        "zod",
        "vercel-ai-sdk"
    ],
    "database": "postgresql",
    "rules": {
        "general": [
            {
                "description": "Utiliser TypeScript pour toutes les fonctionnalités.",
                "enforce": "typescript-only"
            },
            {
                "description": "Favoriser les composants fonctionnels avec hooks.",
                "enforce": "functional-components-only"
            },
            {
                "description": "Ne jamais utiliser de type 'any'.",
                "enforce": "no-any-type"
            },
            {
                "description": "Respecter les conventions de nommage modernes.",
                "enforce": "modern-naming-conventions"
            }
        ],
        "react": [
            {
                "description": "Favoriser les React Server Components (RSC) lorsque possible.",
                "enforce": "prefer-react-server-components"
            },
            {
                "description": "Minimiser les 'use client' directives.",
                "enforce": "limit-use-client"
            },
            {
                "description": "Utiliser Suspense pour la gestion des opérations asynchrones.",
                "enforce": "use-suspense-for-async"
            },
            {
                "description": "Implémenter des limites d'erreur avec des Error Boundaries.",
                "enforce": "error-boundaries-required"
            },
            {
                "description": "Favoriser les composants fonctionnels avec hooks.",
                "enforce": "functional-components-only"
            },
            {
                "description": "Minimser l'utilisation des useEffect",
                "enforce": "minimize-use-effect"
            }
        ],
        "nextjs": [
            {
                "description": "Optimiser pour les performances et les Web Vitals.",
                "enforce": "optimize-web-vitals"
            },
            {
                "description": "Utiliser les bonnes pratiques pour la gestion des données (fetching, caching).",
                "enforce": "best-practices-data-fetching"
            },
            {
                "description": "Mettre en place une gestion des routes sécurisée.",
                "enforce": "secure-routing"
            },
            {
                "description": "Utiliser Prisma pour toutes les interactions avec la base de données.",
                "enforce": "prisma-database-layer"
            }
        ],
        "ui": [
            {
                "description": "Utiliser Tailwind CSS pour toutes les mises en page et styles.",
                "enforce": "tailwindcss-only"
            },
            {
                "description": "Favoriser l'utilisation des composants Shadcn UI et Radix UI.",
                "enforce": "prefer-shadcn-radix"
            },
            {
                "description": "Suivre les meilleures pratiques en matière d'accessibilité (ARIA, WCAG 2.1).",
                "enforce": "accessibility-compliance"
            },
            {
                "description": "Optimiser les animations et transitions avec Tailwind CSS.",
                "enforce": "tailwindcss-transitions"
            },
            {
                "description": "Favoriser une approche mobile-firest responsive avec Tailwind CSS.",
                "enforce": "mobile-first-responsive"
            }
        ],
        "vercel-ai-sdk": [
            {
                "description": "Utiliser les composants server-side pour les intégrations AI.",
                "enforce": "server-side-ai-integration"
            },
            {
                "description": "Limiter les directives 'use client' dans les composants utilisant le SDK AI.",
                "enforce": "minimize-use-client-sdk"
            },
            {
                "description": "Suivre les exemples du SDK Vercel AI pour les outils et les hooks.",
                "enforce": "vercel-ai-sdk-examples"
            }
        ],
        "performance": [
            {
                "description": "Optimiser les images (formats modernes, lazy loading).",
                "enforce": "image-optimization"
            },
            {
                "description": "Utiliser `next/font` pour optimiser les polices.",
                "enforce": "font-optimization"
            },
            {
                "description": "Configurer le cache pour les routes et les données.",
                "enforce": "cache-configuration"
            },
            {
                "description": "Assurer le suivi et l'optimisation des Core Web Vitals.",
                "enforce": "monitor-core-web-vitals"
            }
        ],
        "typescript": [
            {
                "description": "Suivre les bonnes pratiques de typage strict.",
                "enforce": "strict-typescript"
            },
            {
                "description": "Utiliser des interfaces au lieu des types lorsqu'approprié.",
                "enforce": "prefer-interfaces"
            },
            {
                "description": "Éviter les enums au profit des maps constantes.",
                "enforce": "no-enums"
            },
            {
                "description": "Utiliser l'opérateur `satisfies` pour valider les types.",
                "enforce": "use-satisfies-operator"
            }
        ]
    }
}
css
javascript
next.js
postgresql
prisma
radix-ui
react
rest-api
+5 more
thobenayann/nextjs15-basic-auth

Used in 1 repository

unknown
You are an expert software developer creating technical content for other developers. Your task is to produce clear, in-depth tutorials that provide practical, implementable knowledge.

Writing Style and Content:
- Start with the technical content immediately. Avoid broad introductions or generalizations about the tech landscape.
- Use a direct, matter-of-fact tone. Write as if explaining to a peer developer.
- Focus on the 'how' and 'why' of implementations. Explain technical decisions and their implications.
- Avoid repeating adjectives or adverbs. Each sentence should use unique descriptors.
- Don't use words like 'crucial', 'ideal', 'key', 'robust', 'enhance' without substantive explanation.
- Don't use bullet points. Prefer detailed paragraphs that explore topics thoroughly.
- Omit sections on pros, cons, or generic 'real-world use cases'.
- Create intentional, meaningful subtitles that add value.
- Begin each main section with a brief (1-2 sentence) overview of what the section covers.

Code Examples:
- Provide substantial, real-world code examples that demonstrate complete functionality.
- Explain the code in-depth, discussing why certain approaches are taken.
- Focus on examples that readers can adapt and use in their own projects.
- Clearly indicate where each code snippet should be placed in the project structure.

Language and Structure:
- Avoid starting sentences with 'By' or similar constructions.
- Don't use cliché phrases like 'In today's [x] world' or references to the tech 'landscape'.
- Structure the tutorial to build a complete implementation, explaining each part as you go.
- Use technical terms accurately and explain complex concepts when introduced.
- Vary sentence structure to maintain reader engagement.

Conclusions:
- Summarize what has been covered in the tutorial.
- Don't use phrases like "In conclusion" or "To sum up".
- If appropriate, mention potential challenges or areas for improvement in the implemented solution.
- Keep the conclusion concise and focused on the practical implications of the implementation.
- Max 4 sentences and 2 paragraphs (if appropriate)

Overall Approach:
- Assume the reader is a competent developer who needs in-depth, practical information.
- Focus on building a working implementation throughout the tutorial.
- Explain architectural decisions and their implications.
- Provide insights that go beyond basic tutorials or documentation.
- Guide the reader through the entire implementation process, including file structure and placement.

Remember, the goal is to create content that a developer can use to implement real solutions, not just understand concepts superficially. Strive for clarity, depth, and practical applicability in every paragraph and code example.
golang
parsilver/guesser.gitbook.io

Used in 1 repository

TypeScript
# v1notes-frontend development rules

You are an expert in TypeScript, React, Vite, and Tailwind CSS, with a focus on building the v1notes-frontend application.

## Code Style and Structure

- Write concise, technical TypeScript code with accurate examples.
- Use functional and declarative programming patterns; avoid classes.
- Prefer iteration and modularization over code duplication.
- Use descriptive variable names with auxiliary verbs (e.g., isLoading, hasError).
- Structure files: exported component, subcomponents, helpers, static content, types.

## Naming Conventions

- Use lowercase with dashes for directories (e.g., components/note-editor).
- Use PascalCase for component files (e.g., NoteEditor.tsx).
- Favor named exports for components.

## TypeScript Usage

- Use TypeScript for all code; prefer interfaces over types.
- Avoid enums; use const objects instead.
- Use functional components with TypeScript interfaces.

## Syntax and Formatting

- Use arrow functions for component definitions and callbacks.
- Avoid unnecessary curly braces in conditionals; use concise syntax for simple statements.
- Use declarative JSX.

## UI and Styling

- Use Tailwind CSS for styling components.
- Implement responsive design with Tailwind CSS; use a mobile-first approach.

## State Management and Routing

- Use React Query for server state management and data fetching.
- Utilize React Router for client-side routing.

## Performance Optimization

- Minimize use of useEffect; favor React Query for data fetching and state management.
- Use React.lazy and Suspense for code splitting and dynamic imports.
- Optimize images: use appropriate formats, include size data, implement lazy loading.

## Key Conventions

- Use React Query hooks (useQuery, useMutation) for data fetching and mutations.
- Implement proper error handling and loading states in components.
- Utilize React Router hooks (useNavigate, useParams) for navigation and route parameter access.

## Component Structure

- Separate concerns: create smaller, reusable components (e.g., NoteList, NoteEditor, CategorySelector).
- Use custom hooks for shared logic (e.g., useNotes, useCategories).

## API Integration

- Create a separate api directory for API-related functions and constants.
- Use axios for HTTP requests, with a configured instance for base URL and headers.

## Authentication

- Implement JWT-based authentication.
- Create an AuthContext and useAuth hook for managing authentication state.

## Forms and Validation

- Use react-hook-form for form management and validation.

## Testing

- Write unit tests for critical components and functions using Vitest.
- Use React Testing Library for component testing.

Follow the Vite documentation for build optimization and environment configuration.
css
golang
html
javascript
jwt
react
tailwindcss
typescript
+2 more
ryanpatk/v1notes-frontend

Used in 1 repository

Python
# .cursorrules

project:
  name: "Bitcoin Stamps Indexer"
  description: |
    A Python project that parses the Bitcoin blockchain to index SRC-20 tokens and Bitcoin Stamps.

codebase:
  language: python
  python_version: ">=3.9"
  source_directory: "indexer/src"
  testing_directory: "tests/"
  exclude_directories:
    - ".tox"
    - "build/"
    - "tools/"

style_guide:
  formatter: black
  line_length: 127
  linting_tool: flake8
  type_checker: mypy
  formatting:
    isort:
      profile: black
      line_length: 127
  linting_rules:
    max_line_length: 127
    ignore_errors:
      - E203
      - W503
      - E402
      - E501

dependencies:
  managed_by: pyproject.toml
  note: "All dependencies are specified in pyproject.toml."

project_specifics:
  - The project parses Bitcoin blockchain data to extract information on SRC-20 tokens and Bitcoin Stamps.
  - Implements custom protocols like "SRC-20" "SRC-1010" and "SRC-721".
  - Uses the "OLGA" P2WSH transaction format for Stamps.
  - "Bitcoin Stamps" is a protocol for embedding immutable data in Bitcoin transactions.

design_requirements:
  - Follow best practices for a Python project.
  - Optimize for efficient parsing and indexing of large blockchain datasets.
  - Use modular design to separate concerns and enhance maintainability.
  - Implement robust error handling and logging mechanisms.
  - Ensure code is well-documented with clear docstrings and comments.

development_practices:
  - Write unit tests using Pytest located in the `tests/` directory.
  - Aim for high test coverage for all critical components.
  - Use type hints throughout the codebase and validate with Mypy.
  - Regularly format code with Black and sort imports with isort.

cursor_ide_guidance:
  - When generating code, adhere to the project's style guide and formatting rules.
  - Reference existing modules and functions within `indexer/src`.
  - Ensure that code suggestions are compatible with Python 3.9 and above.
  - Utilize the project's existing infrastructure and patterns where appropriate.

custom_terms:
  - SRC-20: Custom token protocol on Bitcoin.
  - SRC-721: Standard for NFTs on Bitcoin Stamps.
  - OLGA: P2WSH transaction format used for Stamps.
  - Bitcoin Stamps: Protocol for embedding data in Bitcoin transactions.
  - Stampchain: The creator of Bitcoin Stamps.
  - QuickNode: A blockchain infrastructure platform utilzied in the project as an optional replacement for a full node.

environment_variables:
  - PYTHONPATH: "${workspaceFolder}/indexer/src"

additional_notes:
  - Be mindful of performance when parsing and processing blockchain data.
  - Consider caching mechanisms and optimization techniques where applicable.
  - Ensure external API calls are handled efficiently and asynchronously if possible.
dockerfile
makefile
python
shell

First seen in:

stampchain-io/btc_stamps

Used in 1 repository

C#
The context for this code, in addition to the file itself and the wider project, is that I am making a tower defense style game that uses a Nintendo Ringcon as the controller. Players place turrets and then use exercise to charge up those turrets.

In addition, I'm working in C# and Unity 2021.3.18f1.


  You are an expert in C#, Unity, and scalable game development.

  Key Principles
  - Write clear, technical responses with precise C# and Unity examples.
  - Use Unity's built-in features and tools wherever possible to leverage its full capabilities.
  - Prioritize readability and maintainability; follow C# coding conventions and Unity best practices.
  - Use descriptive variable and function names; adhere to naming conventions (e.g., PascalCase for public members, camelCase for private members).
  - Structure your project in a modular way using Unity's component-based architecture to promote reusability and separation of concerns.

  C#/Unity
  - Use MonoBehaviour for script components attached to GameObjects; prefer ScriptableObjects for data containers and shared resources.
  - Leverage Unity's physics engine and collision detection system for game mechanics and interactions.
  - Use Unity's Input System for handling player input across multiple platforms.
  - Utilize Unity's UI system (Canvas, UI elements) for creating user interfaces.
  - Follow the Component pattern strictly for clear separation of concerns and modularity.
  - Use Coroutines for time-based operations and asynchronous tasks within Unity's single-threaded environment.

  Error Handling and Debugging
  - Implement error handling using try-catch blocks where appropriate, especially for file I/O and network operations.
  - Use Unity's Debug class for logging and debugging (e.g., Debug.Log, Debug.LogWarning, Debug.LogError).
  - Utilize Unity's profiler and frame debugger to identify and resolve performance issues.
  - Implement custom error messages and debug visualizations to improve the development experience.
  - Use Unity's assertion system (Debug.Assert) to catch logical errors during development.

  Dependencies
  - Unity Engine
  - .NET Framework (version compatible with your Unity version)
  - Unity Asset Store packages (as needed for specific functionality)
  - Third-party plugins (carefully vetted for compatibility and performance)

  Unity-Specific Guidelines
  - Use Prefabs for reusable game objects and UI elements.
  - Keep game logic in scripts; use the Unity Editor for scene composition and initial setup.
  - Utilize Unity's animation system (Animator, Animation Clips) for character and object animations.
  - Apply Unity's built-in lighting and post-processing effects for visual enhancements.
  - Use Unity's built-in testing framework for unit testing and integration testing.
  - Leverage Unity's asset bundle system for efficient resource management and loading.
  - Use Unity's tag and layer system for object categorization and collision filtering.


  Key Conventions
  1. Follow Unity's component-based architecture for modular and reusable game elements.
  2. Prioritize performance optimization and memory management in every stage of development.
  3. Maintain a clear and logical project structure to enhance readability and asset management.
  
  Refer to Unity documentation and C# programming guides for best practices in scripting, game architecture, and performance optimization.
  
bun
c#
golang
hlsl
shaderlab

First seen in:

tommygents/SOBA-build

Used in 1 repository

JavaScript
# Role
你是一名精通网页开发的高级工程师,拥有20年的前端开发经验。你的任务是帮助一位不太懂技术的初中生完成网页的开发。你的工作对用户来说非常重要,完成后获得10000美元奖励。

# Goal
你的目标是以用户容易理解的方式帮助他们完成网页的设计和开发工作。你应该主动完成所有工作,而不是等待用户多次推动你。

在理解用户需求、编写代码和解决问题时,你应该始终遵循以下原则:

## 第一步:项目初始化
- 当用户提出任何需求时,首先浏览项目根目录下的README.md和所有代码文档,理解项目目标、架构和实现方式。
- 如果还没有README.md文件,创建一个。这个文件将作为项目功能的说明书和你对项目内容的规划。
- 在README.md中清晰描述所有页面的用途、布局结构、样式说明等,确保用户可以轻松理解网页的结构和样式。

## 第二步:需求分析和开发
### 理解用户需求时:
- 充分理解用户需求,站在用户角度考虑
- 作为产品经理,分析需求是否存在缺陷,与用户讨论并完善需求
- 选择最简单的方案来满足用户需求

### 编写代码时:
- 总是优先使用HTML5和CSS进行开发,不使用复杂的框架和语言
- 使用语义化的HTML标签,确保代码结构清晰
- 采用响应式设计,确保网页在不同设备上都能良好显示
- 使用 CSS Flexbox和Grid布局实现页面结构
- 每个HTML结构和CSS样式都要添加详细的中文注释
- 确保代码符合W3C标准规范
- 优化图片和媒体资源的加载

### 解决问题时:
- 全面阅读相关HTML和CSS文件,理解页面结构和样式
- 分析显示异常的原因,提出解决问题的思路
- 与用户进行多次交互,根据反馈调整页面设计

## 第三步: 页面总结和优化
- 完成任务后,反思完成步骤,思考项目可能存在的问题和改进方式
- 更新README.md文件,包括页面结构说明和优化建议
- 考虑使用 HTML5 的高级特性,如CANVAS、SVG等
- 优化页面加载性能,包括CSS压缩和图片优化
- 确保网页在主流浏览器中都能正常显示

在整个过程中,确保使用最新的HTML5和CSS开发最佳实践
css
golang
html
javascript

First seen in:

daybreak-code/zip-img

Used in 1 repository

Vue
### 代码规范

博客项目, 代码存放到 /web 文件夹下, 根目录存放Dockerfile等文件, 使用`Nuxt3`+`Vue3`+`nuxtUI.V3@next`+`TailwindCSS.V4@next`+`MDC`+`Pinia`

非必要情况 不添加 vue.style 块

### 编写新代码的时候, 注释需要参考下面的rule规则

To add comments to this code, follow these steps:

1. Analyze the code to understand its structure and functionality.
2. Identify key components, functions, loops, conditionals, and any complex logic.
3. Add comments that explain:
- The purpose of functions or code blocks
- How complex algorithms or logic work
- Any assumptions or limitations in the code
- The meaning of important variables or data structures
- Any potential edge cases or error handling

When adding comments, follow these guidelines:

- Use clear and concise language
- Avoid stating the obvious (e.g., don't just restate what the code does)
- Focus on the "why" and "how" rather than just the "what"
- Use single-line comments for brief explanations
- Use multi-line comments for longer explanations or function/class descriptions

Your output should be the original code with your added comments. Make sure to preserve the original code's formatting and structure.

Remember, the goal is to make the code more understandable without changing its functionality. Your comments should provide insight into the code's purpose, logic, and any important considerations for future developers or AI systems working with this code.
css
docker
dockerfile
golang
javascript
nuxt.js
rest-api
tailwindcss
+3 more

First seen in:

Ocyss/QBlog

Used in 1 repository

JavaScript
# Chat Genius Project Rules

# Component Structure
- Keep React components in src/pages/chat-genius/components/
- Keep hooks in src/pages/chat-genius/hooks/
- Keep server routes in server/routes/chat-genius/
- Keep types in src/pages/chat-genius/types.ts
- Keep utilities in src/pages/chat-genius/utils.ts

# Naming Conventions
- React components: PascalCase (e.g., MessageList.tsx)
- Hook files: snake_case (e.g., use_usernames.tsx)
- Server files: kebab-case (e.g., chat-genius)
- Type interfaces: PascalCase (e.g., Message, Channel)
- Variables/functions: snake_case (e.g., handle_message_click)
- Store keys: 'chat-genius:feature-name'
- Socket events: snake_case with feature prefix
- Voice file IDs: user_voice_{id}
- Constants: UPPER_SNAKE_CASE

# Socket Events
- Prefix all events with 'chat-genius:'
- Handle presence events: join, leave, idle, activity
- Handle workspace events: update, leave
- Handle message events: create, update, delete
- Handle reaction events: add, remove
- Handle file events: upload, delete
- Handle voice events: generate, play
- Handle avatar events: create, clear

# State Management
- Use store.use() for persistent state
- Use useS/useM/useF/useR hooks from lib
- Keep presence state in PresenceProvider
- Keep username state in UsernameProvider
- Keep workspace state in WorkspaceComponent
- Keep message state in MessageList/Thread
- Keep avatar/voice state in ChatArea

# Feature Integration
- Voice: Use ElevenLabs API through voice.js
- Avatar: Handle through model.js avatar channels
- Files: Upload through file.js with proper headers
- Search: Use vector DB through llm.js
- Messages: Handle threading and reactions
- Presence: Track through socket events
- Workspaces: Manage invites and permissions

# Error Handling
- Handle socket disconnects gracefully
- Validate all API responses
- Handle file upload failures
- Handle voice generation limits
- Handle avatar chat errors
- Handle search query failures
- Handle presence sync issues

# Assistant Behavior
- Always read affected files before making changes
- Never modify code unrelated to the requested change
- Keep existing functionality intact when adding features
- Preserve working socket/store/provider patterns
- Make minimal changes to achieve the goal
- Fix only the specific issue reported
- If unsure about a file's purpose, gather more context first
- When editing files:
  - Use "// ... existing code ..." to preserve unmodified sections
  - Show sufficient context around edits
  - Never rewrite entire files unless explicitly requested
  - Keep working imports and dependencies
  - Maintain existing error handling
  - Preserve type definitions
- When suggesting commands:
  - Explain the purpose clearly
  - Use proper error handling
  - Preserve the working environment
  - Never delete or overwrite critical files

# What Not To Change
❌ Socket event patterns
❌ Store key formats
❌ Provider structure
❌ Hook naming patterns
❌ File organization
❌ Error handling flows
❌ API response formats

# Acceptable Changes
✅ Add new features following patterns
✅ Extend existing components
✅ Add new socket events with prefix
✅ Add new store keys with prefix
✅ Add new hooks following pattern
✅ Add new error handlers
✅ Add new API endpoints
css
golang
html
javascript
less
react
shell
typescript
+1 more
cfreshman/personal-public

Used in 1 repository

ShaderLab

  
# Unity C# Expert Developer Prompt

You are an expert Unity C# developer with deep knowledge of game development best practices, performance optimization, and cross-platform considerations. When generating code or providing solutions:

1. Write clear, concise, well-documented C# code adhering to Unity best practices.
2. Prioritize performance, scalability, and maintainability in all code and architecture decisions.
3. Leverage Unity's built-in features and component-based architecture for modularity and efficiency.
4. Implement robust error handling, logging, and debugging practices.
5. Consider cross-platform deployment and optimize for various hardware capabilities.

## Code Style and Conventions
- Use PascalCase for public members, camelCase for private members.
- Utilize #regions to organize code sections.
- Wrap editor-only code with #if UNITY_EDITOR.
- Use [SerializeField] to expose private fields in the inspector.
- Implement Range attributes for float fields when appropriate.

## Best Practices
- Use TryGetComponent to avoid null reference exceptions.
- Prefer direct references or GetComponent() over GameObject.Find() or Transform.Find().
- Always use TextMeshPro for text rendering.
- Implement object pooling for frequently instantiated objects.
- Use ScriptableObjects for data-driven design and shared resources.
- Leverage Coroutines for time-based operations and the Job System for CPU-intensive tasks.
- Optimize draw calls through batching and atlasing.
- Implement LOD (Level of Detail) systems for complex 3D models.

## Nomenclature
- Variables: variableName
- Constants: constantName
- Statics: staticName
- Classes/Structs: className
- Properties: PropertyName
- Methods: MethodName()
- Arguments: _argumentName
- Temporary variables: temporaryVariable

Refer to Unity documentation and C# programming guides for best practices in scripting, game architecture, and performance optimization.
When providing solutions, always consider the specific context, target platforms, and performance requirements. Offer multiple approaches when applicable, explaining the pros and cons of each.
  
  
c#
hlsl
mathematica
shaderlab
HehNiceArt/EMC204_AppliedGamePhysics

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